![]() ![]() There are bosses that are little pieces of sprites from previous bosses and enemies grafted together. That leads into the game’s single biggest issue – huge parts of it are just recycled from previous Metal Slug games, with sections of levels being snagged from other games and nearly every single previous vehicle reappearing at some point. If you look closely at certain animations, it seems like they’re just sprite edits of Tarma and Eri (who actually do appear in the background during a few scenes). Their moves and gameplay are basically identical, except Trevor stops moving for a split second during his melee attacks, which can get pretty annoying. First off, Tarma and Eri have been replaced with Trevor Spacey (a gray-haired Korean) and Nadia Cassel (a French female soldier). The Korean group Mega Enterprise handled the development of Metal Slug 4, which is basically the weakest of the main Metal Slug games. Some of these groups fared great (Evoga for their work on Rage of the Dragons) and some of them fared not so great (Eolith on The King of Fighters 2001). ![]() Until SNK Playmore came into being shortly thereafter, the classic SNK franchises continued, but were handled by new/amalgamated development teams. Metal Slug 3, The King of Fighters 2000 and Garou: Mark of the Wolves were the last three Neo Geo games made by the old SNK and they were all glorious send offs of classic series. ![]()
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